Yukihiro Matsumoto, or "Matz," as he is known online, is the creator of the Ruby programming language. Ruby is an object-oriented language suitable for writing day to day scripts as well as full-scale applications. Matz began work on Ruby back in 1993, because he wanted a language that made him productive while being fun to use. Initially popular in Japan, Ruby has been finding its way into the hearts of programmers all over the world.
On September 24, 2003, Bill Venners met with Yukihiro Matsumoto at the JAOO conference in Aarhus, Denmark. In this interview, which will be published in multiple installments on Artima.com, Yukihiro Matsumoto discusses Ruby's design philosopy, the features of the Ruby language, and becoming a better programmer. In this initial installment, Matz waxes philosophic about design imperfection, the danger of orthogonality, granting freedom with guidance, the principle of least surprise, and the importance of the human in computer endeavors.
Bill Venners: Dave Thomas, coauthor of Programming Ruby: A Pragmatic Programmer's Guide, told me that you don't think a language design should be perfect. Why not?
Yukihiro Matsumoto: Language designers want to design the perfect language. They want to be able to say, "My language is perfect. It can do everything." But it's just plain impossible to design a perfect language, because there are two ways to look at a language. One way is by looking at what can be done with that language. The other is by looking at how we feel using that language—how we feel while programming.
Because of the Turing completeness theory, everything one Turing-complete language can do can theoretically be done by another Turing-complete language, but at a different cost. You can do everything in assembler, but no one wants to program in assembler anymore. From the viewpoint of what you can do, therefore, languages do differ—but the differences are limited. For example, Python and Ruby provide almost the same power to the programmer.
Instead of emphasizing the what, I want to emphasize the how part: how we feel while programming. That's Ruby's main difference from other language designs. I emphasize the feeling, in particular, how I feel using Ruby. I didn't work hard to make Ruby perfect for everyone, because you feel differently from me. No language can be perfect for everyone. I tried to make Ruby perfect for me, but maybe it's not perfect for you. The perfect language for Guido van Rossum is probably Python.
Bill Venners: Dave Thomas also claimed that if I ask you to add a feature that is orthogonal, you won't do it. What you want is something that's harmonious. What does that mean?
Yukihiro Matsumoto: I believe consistency and orthogonality are tools of design, not the primary goal in design.
Bill Venners: What does orthogonality mean in this context?
Yukihiro Matsumoto: An example of orthogonality is allowing any combination of small features or syntax. For example, C++ supports both default parameter values for functions and overloading of function names based on parameters. Both are good features to have in a language, but because they are orthogonal, you can apply both at the same time. The compiler knows how to apply both at the same time. If it's ambiguous, the compiler will flag an error. But if I look at the code, I need to apply the rule with my brain too. I need to guess how the compiler works. If I'm right, and I'm smart enough, it's no problem. But if I'm not smart enough, and I'm really not, it causes confusion. The result will be unexpected for an ordinary person. This is an example of how orthogonality is bad.
Bill Venners: In other words, the orthogonal features will work once the compiler writer understands them and gets them to work. But it is hard for programmers to understand it when they look at it, because it is complicated, because I have to figure out how these two things go together.
Yukihiro Matsumoto: The orthogonal features, when combined, can explode into complexity.
Bill Venners: So what's the alternative? What would be more harmonious?
Yukihiro Matsumoto: Just pick up one of those two to put into the language. You don't have to do everything that you can think of. You need to pick one of them, even though both are good.
Bill Venners: One of the design philosophies in the Python community is providing one and only one way to do things. If you provide fifty different ways to do the same thing, then you've provided convenience for code writers. People can write things in their favorite way. The tradeoff is for code readers. When I read your code, you might have written it one way. When I read the next person's code, they may have written it another way. So as a reader I end up needing to be familiar with all ways to accomplish the task, not just my favorite way of writing it. That's the design tradeoff. The Python community seems to prefer the one and only one way approach, but Ruby seems to provide multiple ways to do the same thing.
Yukihiro Matsumoto: Ruby inherited the Perl philosophy of having more than one way to do the same thing. I inherited that philosophy from Larry Wall, who is my hero actually. I want to make Ruby users free. I want to give them the freedom to choose. People are different. People choose different criteria. But if there is a better way among many alternatives, I want to encourage that way by making it comfortable. So that's what I've tried to do. Maybe Python code is a bit more readable. Everyone can write the same style of Python code, so it can be easier to read, maybe. But the difference from one person to the next is so big, providing only one way is little help even if you're using Python, I think. I'd rather provide many ways if it's possible, but encourage or guide users to choose a better way if it's possible.
Bill Venners: In an introductory article on Ruby, you wrote, "For me the purpose of life is partly to have joy. Programmers often feel joy when they can concentrate on the creative side of programming, So Ruby is designed to make programmers happy." How can Ruby make programmers happy?
Yukihiro Matsumoto: You want to enjoy life, don't you? If you get your job done quickly and your job is fun, that's good isn't it? That's the purpose of life, partly. Your life is better.
I want to solve problems I meet in the daily life by using computers, so I need to write programs. By using Ruby, I want to concentrate the things I do, not the magical rules of the language, like starting with public
void
something
something
something
to say, "print hello world." I just want to say, "print this!" I don't want all the surrounding magic keywords. I just want to concentrate on the task. That's the basic idea. So I have tried to make Ruby code concise and succinct.
Bill Venners: Allowing programmers to write code that's concise and succinct is one way to make them happy.
Yukihiro Matsumoto: Yes, so they can concentrate on the problem itself. Sometimes people jot down pseudo-code on paper. If that pseudo-code runs directly on their computers, it's best, isn't it? Ruby tries to be like that, like pseudo-code that runs. Python people say that too.
Bill Venners: Yes, Python people do say that Python is executable pseudo-code. What else is in Ruby to make programmers happy?
Yukihiro Matsumoto: In our daily lives as programmers, we process text strings a lot. So I tried to work hard on text processing, namely the string class and regular expressions. Regular expressions are built into the language and are very tuned up for use. We also need to call into the operating system a lot. Ruby can call every system call in Unix and most of the Windows API. This brings the power and function of the operating system to the interpretive language environment. So you can do daily systems administration and text processing programming. That's the major domain of at least my life, so I worked hard on making that good.
Bill Venners: So basically Ruby helps me enjoy my life by helping me get my job done more quickly and with more fun?
Yukihiro Matsumoto: It helps me do that. I'm not sure Ruby works for you, but I hope so.
Bill Venners: In an interview, you said, "Don't underestimate the human factor. Even thought we are in front of computers, they are media. We are working for human, with human." What do you mean by that?
Yukihiro Matsumoto: Imagine you are writing an email. You are in front of the computer. You are operating the computer, clicking a mouse and typing on a keyboard, but the message will be sent to a human over the internet. So you are working before the computer, but with a human behind the computer. Most of the tasks we do are for humans. For example, a tax calculation is counting numbers so the government can pull money out from my wallet, but government consists of humans.
Most of our tasks are related to humans after all. So in programming, either we ask the computer to work for a human, or we describe our thoughts to a computer in a very unambiguous way that even computer can execute. In the first case, making the computer work for humans, the target is a human through the computer. In the second case, expressing our thoughts clearly enough to be understood and executed by computers, we express intent from our human brains and as a result it is performed by the computers. So in both cases the object here is human.
Bill Venners: What is important about thinking that way? You say, "Don't underestimate the human factor." Why?
Yukihiro Matsumoto: Because computers don't mind if I must make effort to communicate with them or if it is easy to communicate with them. They don't care if I put the numbers of instruction byte sequences in a file and feed it to them to run, or if a very high level language generated the instructions. The computers don't care. We humans care about the effort we pay. Often people, especially computer engineers, focus on the machines. They think, "By doing this, the machine will run faster. By doing this, the machine will run more effectively. By doing this, the machine will something something something." They are focusing on machines. But in fact we need to focus on humans, on how humans care about doing programming or operating the application of the machines. We are the masters. They are the slaves.
Bill Venners: For the time being anyway.
Yukihiro Matsumoto: For the time being anyway, until the age of Terminator.
Bill Venners: In an interview, you said "I designed Ruby to minimize my surprise. I was very amazed when people around the world told me that Ruby reduced their surprise and enhanced their joy of programming. Now I'm pretty sure that programmer's minds are alike all over the world." Why the principle of least surprise?
Yukihiro Matsumoto: Actually, I didn't make the claim that Ruby follows the principle of least surprise. Someone felt the design of Ruby follows that philosophy, so they started saying that. I didn't bring that up, actually.
I wanted to minimize my frustration during programming, so I want to minimize my effort in programming. That was my primary goal in designing Ruby. I want to have fun in programming myself. After releasing Ruby and many people around the world got to know Ruby, they said they feel the way I feel. They came up with the phrase the principle of least surprise. But actually, it's often misunderstood.
Bill Venners: How is it misunderstood?
Yukihiro Matsumoto: Everyone has an individual background. Someone may come from Python, someone else may come from Perl, and they may be surprised by different aspects of the language. Then they come up to me and say, "I was surprised by this feature of the language, so therefore Ruby violates the principle of least surprise." Wait. Wait. The principle of least surprise is not for you only. The principle of least surprise means principle of least my surprise. And it means the principle of least surprise after you learn Ruby very well. For example, I was a C++ programmer before I started designing Ruby. I programmed in C++ exclusively for two or three years. And after two years of C++ programming, it still surprised me.
Come back Monday, October 6 for part I of a conversation with Bjarne Stroustrup, the creator of C++. I am now staggering the publication of several interviews at once, to give the reader variety. The next installment of this interview with Yukihiro Matsumoto will appear in the near future. If you'd like to receive a brief weekly email announcing new articles at Artima.com, please subscribe to the Artima Newsletter.
Ruby in a Nutshell, by Yukihiro Matsumoto, is available on Amazon.com at:
http://www.amazon.com/exec/obidos/ASIN/020161622X/
Programming Ruby: A Pragmatic Programmer's Guide, by Dave Thomas and Andy Hunt, is available on Amazon.com at:
http://www.amazon.com/exec/obidos/ASIN/020161622X/
The Ruby Programming Language, an introduction by Yukihiro Matsumoto:
http://www.informit.com/content/index.asp?product_id=%7BA76D1D1E-AD7D-483E-AB8D-38FB188396C5%7D
An Interview with the Creator of Ruby, by Bruce Stewart:
http://linux.oreillynet.com/pub/a/linux/2001/11/29/ruby.html
Interview with Ruby Create Y. Matsumoto, by S. Ibaraki:
http://www.cips.ca/news/national/news.asp?aID=1224
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Bill Venners is president of Artima Software, Inc. and editor-in-chief of Artima.com. He is author of the book, Inside the Java Virtual Machine, a programmer-oriented survey of the Java platform's architecture and internals. His popular columns in JavaWorld magazine covered Java internals, object-oriented design, and Jini. Bill has been active in the Jini Community since its inception. He led the Jini Community's ServiceUI project that produced the ServiceUI API. The ServiceUI became the de facto standard way to associate user interfaces to Jini services, and was the first Jini community standard approved via the Jini Decision Process. Bill also serves as an elected member of the Jini Community's initial Technical Oversight Committee (TOC), and in this role helped to define the governance process for the community. He currently devotes most of his energy to building Artima.com into an ever more useful resource for developers.
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